Then after that we will export our model to Substance Painter and start baking mesh maps for our model, after that we will start to texture our model. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export. We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.Īfter finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own. This bundle has 4 different courses that are creating a Pocket watch, creating a Vintage Camera, creating a Pokedex and creating a Sony Walkman. We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender. With more than 10 hours of content We will go over creating 4 different props completely from start to finish. Hello everyone and welcome to this course which has 4 different complete courses in 1. Learn to work with Reference Images and use them to create 3D models from 2D images Learn to use Smart Materials and Masks in Substance Painter Learn to create a prop from Start to Finish Learn to texture assets in Substance Painter Learn to create Highly Realistic Models using Blender and Substance Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter
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